Remnants of Hope in Genetic Archives

Remnants of Hope in Genetic Archives. Please note my terrible hat.

After playing WildStar for a full year, I finally got myself attuned to the first raid, Genetic Archives. And by got myself attuned, I mean my loving guildies dragged me through the final few dungeons I needed to finish it. Before my hiatus, I had been moving ahead pretty quickly and trying to get into raiding as soon as I could. After I returned, though, I was much happier just doing dailies and contracts, and making some money. I felt rusty and slow, and didn’t want to need to be carried through things. As it turns out, those few weeks of going solo did help me ease back into the game enough to at least carry my own weight through the vet dungeons I needed. I had also jumped into a couple world boss groups, which meant as soon as I got to that point in the attunement chain I could immediately turn the quest back in. In short order I found myself around on a raid night with no excuses to keep me from being pulled into GA.

My first reaction was “this is very purple,” then “holy cow 20 people in a raid,” and “that’s a lot of telegraphs.” My raiding history has spanned several MMOs and raid sizes, but I always seem to prefer the smaller 8-10 person raids. As a healer it feels so much nicer to get to know the group and how they work together, and it feels like each player’s contribution matters more. For my first WildStar raid, however, I was extremely happy to be just one little DPS in a crowd. That way every time I got murdered it didn’t slow the group down too much! Logistically, recruiting and maintaining a 20+ person roster is much more of a nightmare for raid leading. I also think for a somewhat niche game like WildStar that asking guilds to maintain huge rosters to be able to raid is just not a great idea, which I guess is why they got rid of the 40-person size raids.

“But Gracie, we don’t care what you think about raid sizes, what were the encounters like?” Well, I was surprised at how…unsurprising they were. After getting to know the style of this game, and seeing the crazy vet dungeon encounters, I imagined all kinds of nightmarish possibilities for what the bosses would be like. Instead, the vet dungeons do a pretty great job of preparing you, and mechanics are similar to what you’d expect from any modern raid. There were definitely lots of telegraphs to dodge but everything seemed reasonable. I am certain it was helped by being in there with an established raid group that had cleared those bosses already.

I guess my assessment is: WildStar raiding is fun! If you are intimidated by the echos of “HARDCORE” and terrified of some sort of telegraph hell, don’t be! If you can make it through all the content for the attunement then you can definitely deal with what the first floor of GA will throw at you. What are you waiting for? Get to it cupcakes!

2 thoughts on “Raiding!

  1. Pingback: Raiding! | AggroChat

  2. I’ve been having fun in raiding, too! While Daggers are just delving in (compared to RoH already having some (all?) bosses down), I don’t find the mechanics hard or confusing. Instead, it’s the casual nature of the guild proving to be more of the issue. But I think once we set a few common-sense ground rules, we’ll be doing way better. 🙂

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s