What is Housing, Anyway?

There’s been some back and forth on social media lately about player housing in games, and specifically how WoW’s new garrison feature shouldn’t be judged as player housing. There was an  article on Massively that was quite critical of garrisons, and this prompted a response at ALT:ernative and on Twitter that it is not ok to critique a feature that is still in development. While I think the Massively article might have been overly harsh, I would like to politely disagree with the idea that one has to wait to see the finished product before forming an opinion. So today I wanted to use this blog space to figure out what I think constitutes player housing and why WildStar’s in particular won me over when other games left me cold. Hang in there folks, this is a long one.

Definitely housing

Definitely housing

What is Housing?

I tried to distill the elements that make me call a feature “player housing” in a MMO. I came up with the following:

1. Unique to the player – MMOs are vast shared worlds, but sometimes a hero just needs to put her feet up and unwind in her own personal space. Player housing can be instanced, phased, or open-world, but each character or player must have a space of their very own.

2. Control and choice – You can’t call it player housing if everyone gets the same exact thing. Starships in SWTOR are pretty neat personal spaces, but aside from very restricted legacy perks there’s no difference between one and the next. Player housing lets me make choices about what I want on my little piece of the world, and control how my house looks and feels.

3. Showing off – Admit it, there’s an element of “hey look at this cool thing I did” to putting certain things in your house. Player housing should let you show off your skills or dedication. This could be in the form of trophies on the wall, or the house itself, masterfully built from 300 individual pieces of decor.

What I wished was housing, back in the day...

What I wished was housing, back in the day…

Are Garrisons Player Housing?

By my own definition they are. Whether or not Blizzard calls them by that name, they sure feel like they meet the minimum qualifications of player housing to me. This is where we run into trouble. Since garrisons feel like housing, people want to compare them to housing systems in other games. I think this is fair. No, garrisons are never going to be a place where you can freeform build your own castle out of spare parts. They are a unique space where the player has control and choice, and can show off their accomplishments with trophies or rare followers. They’ve also got an associated minigame, implications for crafting, and some integration with questing. That seems interesting, but none of it disqualifies them as player housing! I think it is completely valid to compare WoW’s offering with other player housing systems. Garrisons have some neat features even if they don’t appeal strongly to me.

I do believe that one of the things fans and critics are reacting to is the fact that Blizzard seems to be removing some of the opportunities for choice, like which zone your garrison got placed in. Removing choices doesn’t usually feel fun, even when it ends up being for the best in the end. I personally was enthusiastic about the idea of garrisons when they were announced, but gradually lost most of that enthusiasm as I learned more details and choices became more restrictive.

The beginning of something beautiful

The beginning of something beautiful

Betas, WildStar, and Love

I was fortunate enough to get a WildStar beta key. I enjoyed the game when I saw it in its beta state, but when I got to 14 and saw the housing I was blown away. Until that time I was not a MMO housing fanatic. I had seen the systems on offer in a couple other games and didn’t have any strong feelings one way or the other. That unfinished beta experience gave me a glimpse of a housing system that I could absolutely fall in love with. The combination of freeform building with prepackaged kits, the fun minigames and mini-dungeons, and the hugely social nature of WildStar’s housing melted my housing-neutral heart. It was still buggy, it was still a work in progress, but I could see the shape it was taking and I liked what I saw.

This is one of several reasons why I think it is incredibly unfair to say you shouldn’t judge content until you see the final, finished work. If I had waited for that with WildStar I may have never purchased the game at all! Getting in early and seeing it develop and grow and being a part of the pre-launch hype really contributed to my enjoyment of the game. The friends I made during that time are my awesome guildies now. Waiting for long enough post-launch to get a concrete review would have meant missing out on some amazing fun experiences! So conversely, if people see something in a beta  that they don’t care for, I think that experience is also valid and should be considered. What good is a beta test if nobody feels free to give feedback on anything except technical bugs?

Additionally, for cash-strapped gamers beta access has become a way to get a trial run of a new game. Ignoring beta experiences means either ponying up the cost of entry based on the hope that things will turn out ok, or waiting until post-launch reviews are out and playing catch-up. And finally, not everyone gets a chance to beta test a new game. Lots of folks rely on the first impressions of those lucky people who get beta invites. Opinions formed during beta absolutely matter, for better or worse.

dining roomTL;DR

WoW’s garrisons sure look like player housing to me. While I vastly prefer WildStar’s take on the feature, I’m glad there’s space in the MMO world for experimentation with lots of different flavors of player housing. As a former long-term WoW player I’m glad to see those players finally get a little piece of Azeroth (ok, fine, Draenor) to call their own. And I think that player responses to beta content, whether enthusiastic, apathetic, or downright bitter, shouldn’t be dismissed out of hand just because the work is still in progress.

Alt Time!

Her cool blue pistols don't show up on the character screen :(

Her cool blue pistols don’t show up on the character screen :(

My Spellslinger has been at 50 for a couple weeks now, so it is time to start working on an alt. Or 5. Seriously, I need more character slots, it is killing me that I have no room for Dominion alts on the only RP server. Anyhow, I thought I’d use this chance to introduce you to my alt stable, and maybe get some opinions on who should get the bulk of my attentions next.

I love the leafy hair

I love the leafy hair

Granok Medic Soldier – 16

This is my highest-level alt at the moment. I love the Granok character models, and especially how cute she looks in her soldier hat! I’m regretting the soldier choice a little bit though with this one, I’m worried the medic is going to have trouble finishing holdouts on her own. I like the gameplay of the medic but it definitely feels like it is lacking some of the punch of the spellslinger. Hopefully I get a chance to do some healing with her soon so I can see how that toolkit works. This lady is my technologist, and thank goodness I have a main that I can funnel cash and mats from because even at low levels tradeskills are expensive.

Needs a bigger gun

Needs a bigger gun

Mordesh Engineer Soldier – 14

She was the first alt I started leveling, but stalled out once she got her house. This might be my favorite character, looks-wise. I am going to have to make sure that any costumes she wears don’t hide her amazing hair. Engineer as a class feels pretty good overall, but those damn bots really know how to get into some trouble. Hopefully as the pathing/AI improves the overall fun of this class will also improve.

Can't contain the cuteness

Can’t contain the cuteness

Aurin Stalker Settler – 15

Adorable and deadly. I worked up the appearance of this one during beta and liked it so much I saved it and used it on live as well. She’s just a shiny silver fluffy angel and watch out because she will cut you. Usually I despise melee classes in MMOs, but stalker is pure fun. I’ve even been able to solo primes with this one, she can definitely hold her own in a fight. This might end up being my tank alt if I keep enjoying it this much. I have to say though, settler is by far my least favorite path to play. I love you other settlers, thank you for your buffs they are great, but I am not enjoying the “gather resources and build things” playstyle myself.

Someday Esper will be actually fun to play...

Someday Esper will be actually fun to play…

Aurin Esper Scientist – 9

The thing I like most about this alt is the insect-wing-ears. I really want to try esper healing at some point, but right now leveling this class is the pits. She’s going to stay parked until some of the mobility changes for espers get patched in. It is a shame because I really like the scientist path, and because in MMOs with less punishing movement requirements this class would be exactly what I want to play most. I’m looking forward to being able to level her without feeling frustrated all the time at the lack of mobility.

Mordesh Warrior

She’s blinking. And her sword doesn’t fit. It’s like she knows I don’t like her.

Mordesh Warrior Scientist – 6

Mordesh are awesome and look awesome, but I doubt there’s anything in the ‘verse that will get me to enjoy playing a warrior class in a MMO. It’s just not my style. I intend to give her the benefit of the doubt and get her to 14 at least. Mostly because I want the extra housing plot, but still it is giving her a chance. Maybe it will surprise me. I do feel that melee classes in WildStar are much more fun than other games I’ve played, since everything is a telegraph instead of targeted attacks. It helps equalize them a little bit more with the ranged classes.

So right now it looks like either the stalker or the medic will be the next to get leveled. I’m still waffling. Any suggestions, or comments on higher-level gameplay that might tip the balance? Let me know!

Coordination is Key!

If you're an architect, you can build your own taco stand. What's not to love?

If you’re an architect, you can build your own taco stand. What’s not to love?

If you’re a housing fan in WildStar, chances are you are considering architecture as a trade. There’s good and bad news to go with this. The good news is architect is a fun profession and your house will always be full of the finest toilets Nexian materials can craft. The bad news is architecture is expensive, and occasionally difficult. The description at the trainer isn’t joking, this profession isn’t for the faint of heart. You will need materials from every gathering profession, which means either hitting up the commodities exchange or leveling an army of alt minions to farm for you. There’s also a third way, which I am currently using. That is to train yourself in multiple gathering professions first, stash away large quantities of materials, then retrain architect. Unlike most other MMOs I have played, when you swap professions you retain your skill level and recipes learned. There is a cost involved, so make sure you store enough raw materials so you don’t have to swap very often!

Architect uses the “coordinate crafting system,” which it shares with technologist and cooking. The screen grabs I’m showing here are all from cooking, since everyone can use it and since I’m currently in “gathering mode” stockpiling materials before I swap back to architect again. I hear lots of questions about how this crafting system works, so here’s a quick rundown.

The Basics

In coordinate crafting, recipes have a basic output as well as one or more “specials” which must be targeted to be crafted. This means if you just want the basic output all you need to do is gather the raw materials, open up the recipe and click “craft.”

Big reticule can mean a big chance to miss.

Big reticule can mean a big chance to miss.

To craft one of the “specials,” you need to target it on your diagram. You do this by adding up to 3* ingredients from the menu on the right. Your reticule begins in the center of the diagram (at the basic output) and you need to find the right group of ingredients to hit your target.


As you advance in your crafting, eventually your specials will not be immediately available. Instead you will have to discover them. One or more quarters will be shaded, indicating that there’s a discovery to be made there. You should aim for the middle initially, then zero in, following the arrows that will point you toward the discovery.

Tips and Tricks

Make sure you’re not mounted! Crafting in general tends to bug out if you attempt to craft anything while mounted.

The ingredients cost money, and more as you get into higher crafting tiers. Be prepared to spend a lot while you’re learning.

Check out your tech tree. By filling it out you’ll learn new recipes and eventually get talent points to spend.

Look at all your options. Sometimes it may be easier to go past a target and then come back from the other direction instead of going in a straight line. Open up the various sections of ingredients to make sure you’re not missing one that gets you where you want to be.

The reticule shows the POSSIBLE placement area. Just because you hit your target with a large reticule doesn’t mean you’ll definitely craft the special you were aiming for. Use ingredients with large reticules first, then zero in with more accurate ones to make sure you hit your target!

Get those talent points. All coordinate crafting professions/hobbies have talents that will make it easier to hit targets or make discoveries.

Mouseover those little arrows when you’re trying to make a discovery. The rollover text will tell you if you were close to hitting the target or not!

Keep lots of mats on hand when you’re trying to make a discovery. The arrows pointing you the right way will not stay after you logout, so make sure you have enough mats to zero in on your target before you have to stop crafting!

Mouseover the little arrows to see how close you were to hitting the target!

Mouseover the little arrows to see how close you were to hitting the target!

Final Thoughts

Be prepared to miss a lot, coordinate crafting has a lot of randomness to it. Once you get the hang of it, though, it is incredibly fun and engaging! I hope this has been helpful. Feel free to bug me in the comments on on Twitter if you have more questions!

*this can be increased by talents in cooking


Creepy swamp time!

Creepy swamp time!

I guess I hit 50 just in time! Honestly when I was planning to get to 50 before the Strain ultra-drop happened, I didn’t think it would be happening on July 1. When’s the last time a game developer promised you something “in July” and delivered on the very first possible day? Once again three cheers for the hardworking staff at Carbine for exceeding my expectations.

I definitely didn’t feel completely prepared for the new content after only having a couple days to get used to being 50 but after the long holiday weekend here in the States I’ve worked through much of it and had some time to digest. Here are some of my random musings.

Northern Wastes: I love how both of the daily questing zones have taken starter areas (one Dommie, one Exile) and revamped them to level 50 content. The landscape is the same, and presumably saved a lot of development time, but they do feel quite different from the starter experience due to the change in quest hubs and mob populations. The newer zone added with the ultra-drop feels like it has more quests, but they’re grouped so tightly together that they are a breeze to complete. At least one of the dailies was bugged on the first day but got fixed quickly. Overall there’s nothing Nexus-shattering going on here but as far as daily questing goes the zone is quite enjoyable.

Obligatory Drusera Pic

Obligatory Drusera Pic

Blighthaven: I am not quite sure what I was expecting, but it certainly wasn’t a fully-developed zone with multiple pieces of story woven into a long quest chain and capped off with incredible 5-person content and some solid 20+ world boss/event stuff too. I mean, that’s exactly what we were promised in the teasers, but for some reason it never occurred to me to expect it to be so complete. Over the weekend I found a pug to knock out the 5-person “nursery” quests, and that whole area just blew me away. No spoilers, just a comment that it was more involved than I expected, chock full of lore, and easily completable with pug folks who had no clue what they were getting into. A+++

Now my next steps will involve slowly working on my attunement, running dailies, poking at veteran dungeons and adventures, and most likely leveling an army of alts. Also I guess I’ll probably be killing that flaming 20+person raid chicken a lot to try to get enough rep to buy all the strain goodies. Oh, and saving up the ridiculous amount of plat needed to buy the strain hoverboard!

I Leveled Up, Cupcake!



This weekend I managed to ding level 50! After leveling up, however, I went right back to doing exactly what I had been doing all along. That meant questing, exploring, freaking out when the ore I was mining turned into a giant monster and tried to eat me, you know, the normal stuff.

One of the benefits of WildStar being a new game is that there’s no huge pool of people waiting on me to catch up for raiding purposes. I am a raider at heart, and I can’t wait to see what this game brings in its hardcore elder game content, but the truth is I will have to wait. Most of my guild is taking their time and enjoying the leveling process, so there’s only a handful of people at 50 as of today. This is awesome, because it means leveling is fun enough that people don’t want to skip past it.

So what were my favorite parts about leveling to 50 in WildStar for the first time? Here’s a list:

5 – Open world group quests. Every zone had a few bounty board or other 2+ or 5+ quests. Currently, at least, there’s enough people leveling that getting a group never took more than asking in zone chat once or twice. The more complex 5+ ones had a nostalgic feel but with modern design. By that I mean multiple quests had objectives that could be done simultaneously, and that when one person in my group collected a dog tag and I got credit I almost cried tears of joy.

4 – Wilderun. This zone is beautiful, and the lore was incredibly interesting to me. I enjoyed the 3-dimensionality of it also, with questgivers up in the trees and such. Also like many of the zones, there’s a good variety of sub-zones that break it up so it isn’t just “5 levels of non-stop jungle.”

3 – Marshal Yatish. Maybe you’ve met the fan club, maybe you’ve spent time with the Marshal in person. He’s awesome, and shows a side of the lopp that isn’t just all cuddly and shiny-chasing. I <3 him.

2 – Dungeons. I love their difficulty. I love their lore. I love the scope and feel of them. But most of all I love that you can still keep running them with your friends no matter how much you outlevel them because of the rally-down feature. They weren’t the best source of XP per hour, but they were very high on fun.

1 – The Drusera Content. If you’ve started on these quests (they begin around level 35) you know what I’m talking about. I am not going to go into much detail because the story is great and I don’t want to spoil anything. I will say that it had me leveling eagerly so I could see the next installment every time. Also, the finale in Grimvault was amazing and epic and everything a capstone quest chain should be. It just oozed “you just hit (or are about to hit) the level cap and are hardcore and ready to go save the world.”

Now it is time to start the long raid attunement process. Wish me luck!


Housing 101 – Housing Resources

Howdy friends! This week’s Housing 101 is less of a how-to and more of a where-to. I want to briefly discuss some great resources that I’ve been using for my housing needs.

First up is the ever-useful Jabbithole. This database-style site is angling to be your one-stop shop for finding out where things are on Nexus. The site is still a work-in progress on some fronts, so if you think it is useful and want to help out you can download the client and contribute data to help them improve!

Where can I get a rowsdower plushie? Check Living in WildStar!

Where can I get a rowsdower plushie? Check Living in WildStar!

Next on the list is Living in WildStar. I can’t say enough wonderful things about this site. The focus is just housing-related, and at this point I can’t live without it. Does the housing vendor sell something I can use to make a rope-swing? Check Living in WildStar. What does this decor I can craft look like before I waste mats on it? Check Living in WildStar. Which challenges have decor or FABkits as rewards? Again, Living in WildStar. Seriously go bookmark this site right now, I’ll still be here when you get back.

Finally we have a great blog with lots of addon reviews – To Boldly Nerd. Kadomi does an amazing job explaining how to use addons in WildStar and curating a list of really useful ones. I always find something useful when I stop by.

I’m going to leave you with a couple specific housing-related addons that I highly recommend.

The Visitor – When you’re at your house, this addon allows you to type someone’s character name in a search box and will teleport you to their house if it is public. No more hoping that the public house list happens to give you the cool house you visited last week.

Item Preview Improved – Does what it says – improves item preview. Now you can preview decor items that are on the auction house! This one is also great for fashion, since it lets you preview items that are not your armor type (but can still be used for costumes!).

Housing Decor Set Manager – I know I’ve mentioned this one before, but it is worth saying again. This addon allows you to take a “snapshot” of the decor you’ve placed at your house. This lets you remodel without fear, since this addon will place everything back just the way it was. Knowing that I can save my decor placement makes me much bolder in making changes at my house, since I can always “undo” by going back to a saved set with this addon!

That’s it for today. Have housing questions or suggestions for helpful websites or addons? Leave them in the comments!

Healing on Nexus

I finally broke down and went back to my MMO comfort zone this weekend. One of my guildies was awesome enough to supply me with a set of insight gear, so I tried my hand at healing dungeons in WildStar.

Too busy healing butts in dungeons to snap a screen shot. That's true love.

Too busy healing butts in dungeons to snap a screen shot. That’s true love.

It took me a while during beta to really get a feel for WildStar’s combat system. We ran adventures and dungeons and poor Gracie would usually have the most deaths every time. I eventually got the hang of moving all the time and dodging telegraphs and the sweet, beautiful chaos of the game. Or so I thought.

Now I’ve healed in multiple other MMOs. With some perseverance and various groups of talented people I’ve cleared some of the most difficult raids and challenges available there. It didn’t really prepare me for healing in WildStar though. Of course, raider reflexes for getting out of “the bad” are always useful, but healing in this game is such a different beast from any other MMO I have played.

I am glad that I ran things as DPS for a while first because the healing feels much more similar to the way I play DPS in this game than to healing in other games. All those years of staring at rows of boxes with green bars? Throw them out the window. Healing was the same game of dodging bad telegraphs while lining up good ones that everyone else in the group got to play. I didn’t feel disconnected and bored at any point. The only thing that felt awkward at all was the occasional time that I had to actually click on someone to use my one-and-only single-target heal. I was too busy running around and shooting (with healing love) to stare at a UI element.

So I think this may have spoiled me on going back to healing in other games. This is the first time healing felt like I was playing THE SAME GAME AS EVERYONE ELSE instead of a weird micromanaging whack-a-mole minigame. Bravo, Carbine!

Housing 101 – FABulous

A common question from people who are new to WildStar’s housing is “what are FABkits and how do I use them?” So today Gracie’s here to answer your FABkit questions and help spruce up your housing plot.

Meteor Crater FABkit in action

Meteor Crater FABkit in action

FABkits are in-game items that mysteriously package all the ingredients for a fancy home improvement into a handy, inventory-friendly box. These kits can be earned from challenges, drop from enemies, and can be crafted by experienced Architects. Of course they can also be found on the Auction House as well.

The plot improvements or “plugs” that they contain can range from cosmetic to functional in a variety of flavors. Cosmetic-only FABkits are things like the low-level Meteor Crater kit, which, as advertised, places a crashed meteor on your lawn. These type of kits make your house look cool, but don’t do much else. Similar to these are the biome-type kits, which bring a little piece of your favorite zones back to your yard. These may be slightly more complex than solely cosmetic ones, and often include a handy portal to send you back to that zone. Strictly functional kits, such as the vendorbot, crafting station, or raid portals allow some convenience in trade for taking up some of your real estate.

The menu listing will often tell you if the plug includes a challenge

The menu listing will often tell you if the plug includes a challenge

Challenge-containing kits, such as Shardspire Canyon (obtained by completing specific challenges in Algoroc or Celestion), bring additional gameplay to your housing plot. The challenges available range from simple to frustrating, and usually reward some choices of decor, dyes, or renown. In addition to the challenges, there are also FABkits that contain portals to mini-dungeons. These scale based on the number of people in your group, take between 20-40 minutes to complete and provide you with a reward such as fancy decor at the end. Finally there are resource-generating kits. These give you a small plot that will spawn crafting materials or consumables so you don’t have to brave the wilderness to obtain those goods. Garden plots fall into this category as well, although instead of randomly generating resources you will need to provide seeds for the plants you want to grow.

So now that you know what FABkits are, how do you use them? Once you’ve got a FABkit in your inventory, you can head to your house to decide where to use it. Open up your landscape menu. By clicking on one of the 6 “sockets” around your house you will bring up a list of all the potential “plugs” that can fit there. Anything that you have a FABkit for (or is part of the default options like the moonshiner cabin!) will be highlighted. Your kit may fit into either one of the small or large sockets, so if you don’t see it listed make sure to check the other size. Once you know which sockets are available you can choose the one that you want to use and build your kit!

Now some tricky bits and words of caution. FABkits can only be used once. Unlike decor, you can’t just pick them up and put them down someplace else. If you choose to remove a plug once it is already in place, you’ll have to obtain another FABkit for it if you change your mind later. Another thing to keep in mind is that most functional plugs require some sort of weekly upkeep. Generally it costs a few gold to “repair” your plug after a week of use, and these costs increase with the level and complexity of the plug. If you choose not to repair, the plug will remain on your land and look the same but you will not be able to use any functionality it may have had. This means if you can’t afford to repair today don’t sweat it, your plug won’t disappear and you can fix it up later when you are ready! The need to repair is one of the main sources of confusion for new folks, since the indicator is a subtle “wrench” icon on the socket on your landscape menu. If you try to use your crafting station and it isn’t working, check to be sure it doesn’t need repairs before you submit a ticket!

That’s your lesson for this week. Now you should be a pro at using FABkits and making sure the sockets in your yard are tailored to your specific needs! If you have a housing-related question feel free to ask in the comments. I’m always looking for more future Housing 101 lessons!

Over the Moon

Really I just wanted an excuse to post this screen shot

Really I just wanted an excuse to post this screen shot

I spent my weekend leveling slowly and hanging out with my guild. On Sunday morning I finally got the chance to do the first “Drusera” instance, and I am intrigued and impressed. I am only level 36 now but I can’t wait to see more of the story as it unfolds.

And I might have to get my act together, since the first content drop is being teased already. It looks like we will have until the end of the month until this patch hits. Customization options and new zones are on the way and I am nowhere near ready yet! On the housing front, some new plugs will be available. I’m excited to see what they will be!

I’m grateful that WildStar has an abundance of content available, and it looks like it will be a very long time before I run out of new things to do on Nexus!

Housing 101 – Double or Nothin’

Welcome back to another installment of my Housing 101 series! At this point you’ve already dipped into the advanced tools so maybe you’ve graduated to 102 level. In any case, like a creepy bad movie, today we’re going to explore the magical powers of children and clones.

From-scratch rowsdower stables.

From-scratch rowsdower stables.

Building complicated structures or set pieces at your house can often require using multiples of the same item as building blocks. Maybe you’ve moved and scaled a wall just the way you want it, but now you need a few more wall sections to finish off the room. You could place them by hand, but I know from experience that it is almost impossible to get things positioned and scaled exactly the same every time. Instead, why not just make some clones?

Once you have your first piece all placed, select it and open the advanced controls. At the bottom, you’ll see a “Copy Transform” button. Before you hit it, you’ll want to select the radio buttons beneath it. These 3 buttons from left to right toggle the Position, Rotation, and Scale of the object (in that order). Choose which attributes you want to copy, or select all 3 for an exact duplicate placed in the exact same spot.

Double check you've clicked those 3 radio buttons if you want an exact copy!

Double check you’ve clicked those 3 radio buttons if you want an exact copy!

After you’ve copied the transform, escape out of the controls so you don’t accidentally mess with your first piece. Then open your crate and place your second object anywhere you like. Open the advanced controls back up and hit the “Paste Transform” button and you’re all set! As far as I can see, you have to recopy the transform every time you want to apply it to a new piece, but otherwise it is quick and painless to make a whole army of giant lopp plushies, or whatever else your heart desires!

I’ll also note that you don’t have to make exact clones. You can copy the transform from one object and paste it onto a completely different object. This way you can match the rotation and placement of an angled wall to be sure the window you hang there is rotated the same way!

The second part of today’s lesson is about children. Nope, teaching you about the birds and buzzbings isn’t in Gracie’s job description, just house construction! In the screenshot here you can see I’ve set up my bed with some plushies on it. Because of the way I positioned things with the advanced controls, if I decided to redecorate and move my bed, I’d have to reposition all the plushies too. Lucky for me, I can turn those plushies into “children” instead. Even better, we don’t even need to use the advanced controls to do it!

Glue those plushies to the bed!

Glue those plushies to the bed!

I can simply select each plushie, click the link to parent button, then click on the bed. Now all my little fluffy animals will move right along when I slide my bed to the other side of my bedroom! If you’ve linked things and decide to change them up later, you can unlink from parent individually, or to clear everything at once you can select the parent object and click “unlink all children.” This process makes moving groups of objects a breeze instead of a nightmare.

That’s it for today’s lesson. We’re drawing close to the end of my lesson plan for Housing 101 now. If there’s anything you would like me to cover please leave a comment and let me know!