WoW Announcement Analysis

Blizzcon has come and gone and now it is time to settle in and think about all the new things that got revealed. Time to look at the things I listed last week and see how they match up with what was announced.

The things I wanted to see:

  1. More Naga. It looks like there might be more naga? Kul Tiras seems like a likely place to run into some. But there’s not the Azshara emphasis I was hoping for with the expansion story.
  2. Better handling of professions. I haven’t heard much one way or the other about professions, so I’ll have to reserve judgement on this one.
  3. Housing/ Guild Halls. This looks like it is still a no.
  4. More Puzzles. Seems likely.

The things I really didn’t want to see:

  1. Sylvanas or Jaina as a raid boss. Based on the expansion theme I am really nervous about this one.
  2. Amped up faction BS. They completely doubled down on this. I was so disappointed it made the rest of Blizzcon way less enjoyable for me.
  3. More endless grinds. Looks like the Heart of Azeroth is the new artifact weapon, but we’ll see how endless of a grind it becomes.
  4. Removed leveling game. This is the only point in this section that I feel good about. Level scaling in brackets for the whole world seems great.

Overall I’d say that the announcement of Battle for Azeroth was a disappointment for me. Of course I’ll end up playing it, I’ve been playing WoW for way too long to think that I’d miss an expansion launch even if I think I won’t like it. The launch cinematic looked amazing, I especially loved seeing the Banshee Queen go all actual banshee. But the amped up faction tension thing is a huge turn off. I want more ways to be able to play with my friends, not more barriers. If they let you play cross faction, join cross faction guilds, etc., then I’d be so much happier. I think the Horde and Alliance going to war at this point in the WoW story is incredibly stupid, but I’d put up with it if the devs said “sure the story is one of war, but mechanically you can still play with whoever you want”. Instead they doubled down. I hate it.

The PvP on every server thing doesn’t help. Some leveling zones are notorious for people trying to draw out world PvP by shutting down quest hubs. Sure, now you can level in a broader range of zones, but you also encourage people to do dumb things to fish for world PvP. I understand why they think they need to do this, but I still don’t like it.

About the only announcement I did get excited over was the Classic server announcement. I hope that they have the resources to move that project forward quickly. At this point I’m much more interested in a trip down memory lane than moving forward with the story they’re telling now.

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